News from FETC: GameDesk CEO Offers Vision for Education’s Future

Posted by Matt Berringer on January 30, 2014

During Thursday’s keynote, GameDesk CEO Lucien Vattel offered his vision of a future of education in which our children are self-actualized—able to “generate their own futures and engage highly effectively in the world.”

Vattel showcased a collection of videos of students explaining the challenging concepts they learned as a result of role-playing activities and online simulations and games. Through a process of discovery facilitated by teachers, students actively collaborated to reach a deeper understanding. The games catalyzed their learning beyond the acquisition of a collection of new facts.

“The ability to grow and develop one’s intellect is a small fraction of what a learner needs to be resilient in today’s society,” Vattel said. “We’ve been looking at all the other elements that basically [are part of] the holistic learning experience … emotional intelligence, design thinking, community intelligence, wellness and being, developing your own passion, communications skills, and collaboration skills.”

Vattell suggested that, although mobile devices are key to bridging the reality that is our world to today’s educational experience, many schools have not yet embraced these tools. “You’re starting to see a lot of spectral learning on mobile devices,” he said. “We need to be very aware that this is the reality in which we live in today. But it is not a reality that exists in a lot of schools here in America.”

Vattel urged those attending FETC to think about where the real world and the mobile world blend.

Recently, as a result of a collaboration with AT&T, GameDesk created Educade—a website that offers a vast library of free, ready-to-use lesson plans integrated with 21st-century teaching tools. On the site, teachers will find hundreds of apps, games, and hands-on activities that align to Common Core and Next Generation standards. According to GameDesk’s website, Educade “has been custom built for educators today and provides high-tech, low-tech, and no-tech solutions for a fully immersive learning experience.”

Topics: Common Core Standards, technology, education, 21st-Century Learner, K-12